Sony Puts Gaming and Anime at the Core of Its Creative Strategy
Sony Pictures Television is setting its sights on the next era of global entertainment, identifying anime and video games as the key drivers of intellectual property in the years ahead. During his MIPCOM keynote, Sony Pictures Television chairman Keith Le Goy said the dominance of U.S. comic book universes such as Marvel and DC, which have shaped the past two decades, is waning. Instead, anime and gaming—industries that thrive on dynamic storytelling and deeply engaged fan communities—are becoming the new frontier for media growth and innovation.
Le Goy highlighted Sony’s unique strategic position: the company owns Crunchyroll, the largest global platform dedicated to anime, and PlayStation, one of the most influential gaming consoles in history. This synergy, according to Le Goy, allows Sony to unite its Japanese creative ecosystem with Western distribution power, creating transmedia franchises that can organically expand across games, TV, and film. Citing the record-breaking success of Demon Slayer: Infinity Castle, Le Goy noted that anime now stands not only as niche content but as blockbuster IP capable of competing with Hollywood’s biggest hits.
Sony’s expanding vision also connects directly to innovation hubs like Infinity Festival Hollywood 2025, where the studio was among the participants this October. The two-day event, held in Los Angeles, gathered executives, technologists, and creative leaders to explore the intersection of storytelling and emerging technologies—from artificial intelligence and immersive media to interactive gaming.
Founded in 2018, Infinity Festival has become a landmark event linking Hollywood and Silicon Valley. Under the theme “Story Enabled by Technology,” it features exhibitions, panels, screenings, and labs that showcase how advancements like AI, real-time rendering, and spatial computing are redefining film, gaming, and interactive entertainment. Sony has frequently collaborated with Infinity Festival through its Sony Pictures Imageworks division, emphasizing real-time visual production and VFX innovation.
By leveraging both its technological assets and creative heritage, Sony aims to bridge storytelling traditions across cultures and platforms. As Le Goy summarized, the next generation of iconic entertainment worlds will be born not from capes and superpowers—but from the worlds of animation, fantasy, and interactive play.
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Sony Pictures Television is setting its sights on the next era of global entertainment, identifying anime and video games as the key drivers of intellectual property in the years ahead. During his MIPCOM keynote, Sony Pictures Television chairman Keith Le Goy said the dominance of U.S. comic book universes such as Marvel and DC, which have shaped the past two decades, is waning. Instead, anime and gaming—industries that thrive on dynamic storytelling and deeply engaged fan communities—are becoming the new frontier for media growth and innovation.
Le Goy highlighted Sony’s unique strategic position: the company owns Crunchyroll, the largest global platform dedicated to anime, and PlayStation, one of the most influential gaming consoles in history. This synergy, according to Le Goy, allows Sony to unite its Japanese creative ecosystem with Western distribution power, creating transmedia franchises that can organically expand across games, TV, and film. Citing the record-breaking success of Demon Slayer: Infinity Castle, Le Goy noted that anime now stands not only as niche content but as blockbuster IP capable of competing with Hollywood’s biggest hits.
Sony’s expanding vision also connects directly to innovation hubs like Infinity Festival Hollywood 2025, where the studio was among the participants this October. The two-day event, held in Los Angeles, gathered executives, technologists, and creative leaders to explore the intersection of storytelling and emerging technologies—from artificial intelligence and immersive media to interactive gaming.
Founded in 2018, Infinity Festival has become a landmark event linking Hollywood and Silicon Valley. Under the theme “Story Enabled by Technology,” it features exhibitions, panels, screenings, and labs that showcase how advancements like AI, real-time rendering, and spatial computing are redefining film, gaming, and interactive entertainment. Sony has frequently collaborated with Infinity Festival through its Sony Pictures Imageworks division, emphasizing real-time visual production and VFX innovation.
By leveraging both its technological assets and creative heritage, Sony aims to bridge storytelling traditions across cultures and platforms. As Le Goy summarized, the next generation of iconic entertainment worlds will be born not from capes and superpowers—but from the worlds of animation, fantasy, and interactive play.





